![]() ![]() ![]() ![]() RyanSmithAT: The actual, underlying issue appears to be a Chrome rendering bug.RyanSmithAT: Is it still occurring? Or has our fix stopped it for you?.gavbon86: Staying within the Future? Or moving afield? I st art a new role myself on Ma….RyanSmithAT: RT AMD Software Adrenalin Edition 23.2.1 is now available with updates to the RX 6000 and RX 7000 series.gavbon86: Tip Launches Xeon W-3400 and W-2400 Processors For Workstations: Up to 56 Cores and 112 PCIe 5.0….gavbon86: RT Intel today is announcing two new Xeon workstation processor families based on Sapphire Rapids.gavbon86: I'm not sure which is a scarier thought, running a heavy compute workload on an overclocked 56-core chi….So while frame pacing is going to be a bit of a rubber stamping process overall, we can confirm that GTX 980 is delivering a good frame pacing experience in Bioshock. On the other hand at 4K it measures in at just 2.3%. Bioshock is a bit more erratic than most games in this respect, and while our general rule of thumb for an excellent performance from a single card is 3%, our recording for GTX 980 is a bit higher at 3.5%. Meanwhile Bioshock is the first of 5 games we can reliably measure with the FCAT tools to check for frame pacing consistency. ![]() This will be one of the weaker showings for the GTX 980 over the GTX 680 though at sub-4K resolutions it’s only a 60-65% performance improvement. And at 4K the GTX 980 is doing very well for itself, almost cracking 60fps at High quality, and becoming the only card to crack 40fps with Ultra quality. On an absolute basis 120Hz/144Hz gamer should have a blast even with a single GTX 980 at 1080p, while purists will need more performance for 1440p than the 85fps the card can offer. This does make for a good moment for showcasing the GTX 980’s greater ROP throughput though as we crank up the resolution to 4K, the 780 Ti falls further behind, especially when we’re at lower quality settings that leave us less shader-bound. GTX 780 Ti on the other hand holds much closer, still falling behind the GTX 980 but only by around 5% at sub-4K resolutions. Only at 4K are the R9 290XU and GTX 980 anywhere near close, otherwise at 1440p it’s a 37% performance advantage. That is particularly true for the GTX 980, which in a game that NVIDIA frequently does well in further props up the GTX 980’s advantage. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.Įven with advanced depth of field effects, our highest end video cards are starting to run away with Bioshock: Infinite. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. If you found any image copyrighted to yours, Please contact us, so we can remove it or mention its authors name.Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Īll images remain property of their original owners. ![]()
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