![]() ![]() ![]() ![]() There’s an assortment of pistols, SMGs, assault rifles, shotguns, and snipers, but they’re mostly locked to specific characters similar to other hero shooters like Overwatch – albeit with a little more choice since these heroes aren’t stuck with a single option. No matter the map or mode, there is a satisfying variety of weapons to choose from. This addition makes Strikeout feel like more than just a slight variation on team deathmatch, incentivizing a defensive play style to hold the control point in a mode otherwise driven solely by kills. However, the catch here is that there is also a single control point that will drain respawns from the enemy team if you hold it. It works similar to the Survival game mode from Destiny in which each team only has a limited number of shared respawns. The final mode is Strikeout, which is the least demanding of the bunch but also the most original of them all. The size of the maps feel better suited to this style and matches are more dynamic since you’re technically both the attacker and defender at all times. The point moves each round and it’s always a frontline battle over a mutual interest, keeping it more focused and tense. If you activate a terminal on that point a timer starts to tick down, and if the other team doesn’t kill your entire team and/or capture the point before the timer is done, you win. The Extraction mode is basically a better version of Demolition since it also has no respawns, but only has a single objectivepoint that both teams fight over. Maps are small enough that you can travel from one to the other in a matter of seconds, which undercuts a big part of the mode’s usual strategy here. Despite being a staple of similar modes in other games, splitting your attention between two points is relatively meaningless in Rogue Company since they’re usually so close together. The defenders can win by killing the attackers or preventing the bomb from going off, but in my experience it almost always ends in a team wipe rather than actually coming down to a detonation. One team has a bomb and must plant and detonate it at either one of two points on a map, or take out all enemies. The first mode listed is Demolition, which has no respawns and is structured a lot like Counter-Strike – it’s also my least favorite mode. That allows players not on voice chat to still easily communicate with their squad using quick scripted callouts and contextual map markers. Teamwork is crucial, so thankfully Rogue Company is the latest in a long line of games to borrow the incredibly smart ping system popularized by Apex Legends. Even though it only has three 4v4 game modes that have all been seen before for the most part – a Counter-Strike-style bomb mode, a variation on a capture point format, and what is basically team deathmatch with a twist – there’s enough variety in the nine maps and the play styles they require to avoid boredom. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |